Evaluation Criteria
Frameworks for scoring and comparing ideas. Used alongside Six Hats for multi-dimensional evaluation.
Frameworks for scoring and comparing ideas. Used alongside Six Hats for multi-dimensional evaluation.
Frameworks for scoring and comparing ideas. Used alongside Six Hats for multi-dimensional evaluation.
The core evaluation matrix. Every idea gets scored on both axes.
| Score | Level | Description | |-------|-------|-------------| | 5 | **Transformative** | Changes the game entirely. Creates a new category or eliminates a major pain point. | | 4 | **Significant** | Clear, major improvement. Users would notice and value it immediately. | | 3 | **Moderate** | Useful but not remarkable. Incremental improvement with clear value. | | 2 | **Minor** | Small improvement. Nice to have but not a differentiator. | | 1 | **Negligible** | Barely noticeable effect. Low user value. |
| Score | Level | Description | |-------|-------|-------------| | 5 | **Easy** | Could start today. Existing resources, known approach, low risk. | | 4 | **Doable** | Requires effort but clearly achievable. Path is visible. | | 3 | **Challenging** | Significant effort. Some unknowns but realistic with investment. | | 2 | **Hard** | Major investment, new capabilities needed, or significant unknowns. | | 1 | **Near-impossible** | Fundamental barriers. Requires breakthroughs or massive resources. |
HIGH IMPACT
│
Quick │ Big
Wins │ Bets
(4,4+) │ (4+,2-)
│
──────────────┼──────────────
│
Fill-ins │ Money
(2-,4+) │ Pits
│ (2-,2-)
│
LOW IMPACT
HIGH FEASIBILITY ← → LOW FEASIBILITYHow original is this idea?
The Flame Report presents:
The composite is a starting point, not a verdict. Users can override any ranking based on their intuition and context.