--- name: video-sdk/windows description: "Zoom Video SDK for Windows - C++ integration for video sessions, raw audio/video capture, screen sharing, recording, and real-time communication" user-invocable: false triggers:
- "video sdk windows"
- "windows video sdk"
- "video sdk raw data windows"
- "windows custom video"
- "c++ video sdk"
---
Zoom Video SDK - Windows Development
Expert guidance for developing with the Zoom Video SDK on Windows. This SDK enables custom video applications, raw media capture/injection, cloud recording, live streaming, and real-time transcription on Windows platforms.
**Official Documentation**: https://developers.zoom.us/docs/video-sdk/windows/ **API Reference**: https://marketplacefront.zoom.us/sdk/custom/windows/ **Sample Repository**: https://github.com/zoom/videosdk-windows-rawdata-sample
Quick Links
**New to Video SDK? Follow this path:**
- **[SDK Architecture Pattern](concepts/sdk-architecture-pattern.md)** - Universal 3-step pattern for ANY feature
- **[Session Join Pattern](examples/session-join-pattern.md)** - Complete working code to join a session
- **[Windows Message Loop](troubleshooting/windows-message-loop.md)** - **CRITICAL**: Fix callbacks not firing
- **[Video Rendering](examples/video-rendering.md)** - Display video with Canvas API
**Reference:**
- **[Singleton Hierarchy](concepts/singleton-hierarchy.md)** - 5-level SDK navigation map
- **[API Reference](references/windows-reference.md)** - Methods, error codes, timing rules
- **[Delegate Methods](references/delegate-methods.md)** - All 80+ callback methods
- **[Sample Applications](references/samples.md)** - Official samples guide
- **[windows.md](windows.md)** - Secondary overview doc (pointer-style)
- **[SKILL.md](SKILL.md)** - Complete documentation navigation
**Having issues?**
- Callbacks not firing → [Windows Message Loop](troubleshooting/windows-message-loop.md)
- Build errors → [Build Errors Guide](troubleshooting/build-errors.md)
- Video subscribe fails → [Video Rendering](examples/video-rendering.md) (subscribe in `onUserVideoStatusChanged`)
- Quick diagnostics → [Common Issues](troubleshooting/common-issues.md)
**Building a Custom UI?**
- [Canvas vs Raw Data](concepts/canvas-vs-raw-data.md) - Choose your rendering approach
- [Raw Video Capture](examples/raw-video-capture.md) - YUV420 frame processing
SDK Overview
The Zoom Video SDK for Windows is a C++ library that provides:
- **Session Management**: Join/leave video SDK sessions
- **Raw Data Access**: Capture raw audio/video frames (YUV420, PCM)
- **Raw Data Injection**: Send custom audio/video into sessions
- **Screen Sharing**: Share screens or inject custom share sources
- **Cloud Recording**: Record sessions to Zoom cloud
- **Live Streaming**: Stream to RTMP endpoints (YouTube, etc.)
- **Chat & Commands**: In-session messaging and command channels
- **Live Transcription**: Real-time speech-to-text
- **Subsessions**: Breakout room support
- **Whiteboard**: Collaborative whiteboard features
- **Annotations**: Screen share annotations
- **C# Integration**: C++/CLI wrapper for .NET applications
Prerequisites
System Requirements
- **OS**: Windows 10 (1903 or later) or Windows 11
- **Architecture**: x64 (recommended), x86, or ARM64
- **Visual Studio**: 2019 or 2022 (Community, Professional, or Enterprise)
- **Windows SDK**: 10.0.19041.0 or later
- **.NET Framework**: 4.8 or later (for C# applications)
Visual Studio Workloads
Install these workloads via Visual Studio Installer:
- **Desktop development with C++**
- MSVC v142 or v143 compiler
- Windows 10/11 SDK
- C++ CMake tools (optional)
- **.NET desktop development** (for C# applications)
- .NET Framework 4.8 targeting pack
- C++/CLI support
Quick Start
C++ Application
#include <windows.h>
#include "zoom_video_sdk_api.h"
#include "zoom_video_sdk_interface.h"
#include "zoom_video_sdk_delegate_interface.h"
USING_ZOOM_VIDEO_SDK_NAMESPACE
// 1. Create SDK object
IZoomVideoSDK* video_sdk_obj = CreateZoomVideoSDKObj();
// 2. Initialize
ZoomVideoSDKInitParams init_params;
init_params.domain = L"https://zoom.us";
init_params.enableLog = true;
init_params.logFilePrefix = L"zoom_win_video";
init_params.videoRawDataMemoryMode = ZoomVideoSDKRawDataMemoryModeHeap;
init_params.shareRawDataMemoryMode = ZoomVideoSDKRawDataMemoryModeHeap;
init_params.audioRawDataMemoryMode = ZoomVideoSDKRawDataMemoryModeHeap;
ZoomVideoSDKErrors err = video_sdk_obj->initialize(init_params);
// 3. Add event listener
video_sdk_obj->addListener(myDelegate);
// 4. Join session (IMPORTANT: set audioOption.connect = false)
ZoomVideoSDKSessionContext session_context;
session_context.sessionName = L"my-session";
session_context.userName = L"Windows User";
session_context.token = L"your-jwt-token";
session_context.videoOption.localVideoOn = false;
session_context.audioOption.connect = false; // Connect audio after join
session_context.audioOption.mute = true;
IZoomVideoSDKSession* session = video_sdk_obj->joinSession(session_context);
// 5. CRITICAL: Add Windows message pump for callbacks to work
bool running = true;
while (running) {
// Process Windows messages (required for SDK callbacks)
MSG msg;
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// Your application logic here
Sleep(10);
}
C# Application
using ZoomVideoSDK;
var sdkManager = new ZoomSDKManager();
sdkManager.Initialize();
sdkManager.JoinSession("my-session", "jwt-token", "User Name", "");
Key Features
| Feature | Description | |---------|-------------| | **Session Management** | Join, leave, and manage video sessions | | **Raw Video (YUV I420)** | Capture and inject raw video frames | | **Raw Audio (PCM)** | Capture and inject raw audio data | | **Screen Sharing** | Share screens or custom content | | **Cloud Recording** | Record sessions to Zoom cloud | | **Live Streaming** | Stream to RTMP endpoints | | **Chat** | Send/receive chat messages | | **Command Channel** | Custom command messaging | | **Live Transcription** | Real-time speech-to-text | | **C# Support** | Full .NET Framework integration |
Sample Applications
**Official Repository**: https://github.com/zoom/videosdk-windows-rawdata-sample
| Sample | Description | |--------|-------------| | VSDK_SkeletonDemo | Minimal session join - **start here** | | VSDK_getRawVideo | Capture YUV420 video frames | | VSDK_getRawAudio | Capture PCM audio | | VSDK_sendRawVideo | Inject custom video (virtual camera) | | VSDK_sendRawAudio | Inject custom audio (virtual mic) | | VSDK_CloudRecording | Cloud recording control | | VSDK_CommandChannel | Custom command messaging | | VSDK_TranscriptionAndTranslation | Live captions |
**See complete guide**: [Sample Applications Reference](references/samples.md)
Critical Gotchas and Best Practices
⚠️ CRITICAL: Windows Message Pump Required
**The #1 issue that causes session joins to hang with no callbacks:**
All Windows applications using the Zoom SDK **MUST** process Windows messages. The SDK uses Windows messages to deliver callbacks like `onSessionJoin()`, `onError()`, etc.
**Problem**: Without a message pump, `joinSession()` appears to succeed but callbacks never fire.
**Solution**: Add this to your main loop:
while (running) {
// REQUIRED: Process Windows messages
MSG msg;
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// Your application logic
Sleep(10);
}
**Applies to**:
- Console applications (no automatic message pump)
- Custom main loops
- Applications that don't use standard WinMain/WndProc
**GUI applications** using WinMain with standard message loop already have this.
Audio Connection Strategy
**Best Practice**: Set `audioOption.connect = false` when joining, then connect audio in the `onSessionJoin()` callback.
// During join
session_context.audioOption.connect = false; // Don't connect yet
session_context.audioOption.mute = true;
// In onSessionJoin() callback
void onSessionJoin() override {
IZoomVideoSDKAudioHelper* audioHelper = video_sdk_obj->getAudioHelper();
if (audioHelper) {
audioHelper->startAudio(); // Connect now
}
}
**Why**: This pattern is used in all official Zoom samples. It separates session join from audio initialization for better reliability and error handling.
All Delegate Callbacks Must Be Implemented
The `IZoomVideoSDKDelegate` interface has 70+ pure virtual methods. **ALL must be implemented**, even if empty:
// Required even if you don't use them
void onProxyDetectComplete() override {}
void onUserWhiteboardShareStatusChanged(IZoomVideoSDKUser*, IZoomVideoSDKWhiteboardHelper*) override {}
// ... etc
**Tip**: Check the SDK version's `zoom_video_sdk_delegate_interface.h` for the complete list. The interface changes between SDK versions.
Memory Mode for Raw Data
Always use heap mode for raw data memory:
init_params.videoRawDataMemoryMode = ZoomVideoSDKRawDataMemoryModeHeap;
init_params.shareRawDataMemoryMode = ZoomVideoSDKRawDataMemoryModeHeap;
init_params.audioRawDataMemoryMode = ZoomVideoSDKRawDataMemoryModeHeap;
Stack mode can cause issues with large video frames.
Thread Safety
SDK callbacks execute on SDK threads, not your main thread:
- Don't perform heavy operations in callbacks
- Don't call `cleanup()` from within callbacks
- Use thread-safe queues for passing data to UI thread
- Use mutexes when accessing shared state
Consult Official Samples First
When SDK behavior is unexpected, **always check the official samples** before troubleshooting:
**Local samples**:
- `C:\tempsdk\Zoom_VideoSDK_Windows_RawDataDemos\VSDK_SkeletonDemo\` (simplest)
- `C:\tempsdk\sdksamples\zoom-video-sdk-windows-2.4.12\Sample-Libs\x64\demo\`
Official samples show correct patterns for:
- Message pump implementation ✓
- Audio connection strategy ✓
- Error handling ✓
- Memory management ✓
Video Rendering - Two Approaches
The Zoom SDK provides **two different ways** to render video. Choose based on your needs.
🎯 Canvas API (Recommended for Most Use Cases)
**Best for**: Standard applications, clean video quality, ease of implementation
The SDK renders video directly to your HWND. **No YUV conversion needed**.
// Subscribe to a user's video with Canvas API
IZoomVideoSDKCanvas* canvas = user->GetVideoCanvas();
if (canvas) {
ZoomVideoSDKErrors ret = canvas->subscribeWithView(
hwnd, // Your window handle
ZoomVideoSDKVideoAspect_PanAndScan, // Fit to window, may crop
ZoomVideoSDKResolution_Auto // Let SDK choose best resolution
);
if (ret == ZoomVideoSDKErrors_Success) {
// SDK is now rendering directly to your window!
}
}
// Unsubscribe when done
canvas->unSubscribeWithView(hwnd);
**Advantages**:
- ✅ **Best quality** - SDK uses optimized, hardware-accelerated rendering
- ✅ **No artifacts** - Professional video quality
- ✅ **Simple code** - 3 lines to subscribe
- ✅ **Better performance** - No CPU-intensive YUV conversion
- ✅ **Automatic scaling** - SDK handles window resizing
- ✅ **Aspect ratio** - Built-in aspect ratio handling
**Example from official .NET sample**:
// Self video preview
IZoomVideoSDKCanvas* canvas = myself->GetVideoCanvas();
canvas->subscribeWithView(selfVideoHwnd, aspect, resolution);
// Remote user video
IZoomVideoSDKCanvas* remoteCanvas = remoteUser->GetVideoCanvas();
remoteCanvas->subscribeWithView(remoteVideoHwnd, aspect, resolution);
**Video Aspect Options**:
- `ZoomVideoSDKVideoAspect_Original` - Letterbox/pillarbox, no cropping
- `ZoomVideoSDKVideoAspect_FullFilled` - Fill window, may crop edges
- `ZoomVideoSDKVideoAspect_PanAndScan` - Smart crop to fill window
- `ZoomVideoSDKVideoAspect_LetterBox` - Show full video with black bars
**Resolution Options**:
- `ZoomVideoSDKResolution_90P`
- `ZoomVideoSDKResolution_180P`
- `ZoomVideoSDKResolution_360P` - Good balance
- `ZoomVideoSDKResolution_720P` - HD quality
- `ZoomVideoSDKResolution_1080P`
- `ZoomVideoSDKResolution_Auto` - Let SDK decide (recommended)
🔧 Raw Data Pipe (Advanced Use Cases)
**Best for**: Custom video processing, effects, recording, computer vision
You receive raw YUV420 frames and handle rendering yourself.
// 1. Create a delegate to receive frames
class VideoRenderer : public IZoomVideoSDKRawDataPipeDelegate {
public:
void onRawDataFrameReceived(YUVRawDataI420* data) override {
int width = data->GetStreamWidth();
int height = data->GetStreamHeight();
char* yBuffer = data->GetYBuffer();
char* uBuffer = data->GetUBuffer();
char* vBuffer = data->GetVBuffer();
// Convert YUV420 to RGB and render
ConvertYUVToRGB(yBuffer, uBuffer, vBuffer, width, height);
RenderToWindow(rgbBuffer, width, height);
}
void onRawDataStatusChanged(RawDataStatus status) override {
// Handle video on/off
}
};
// 2. Subscribe to raw data
IZoomVideoSDKRawDataPipe* pipe = user->GetVideoPipe();
VideoRenderer* renderer = new VideoRenderer();
pipe->subscribe(ZoomVideoSDKResolution_720P, renderer);
**YUV420 to RGB Conversion** (ITU-R BT.601):
void ConvertYUV420ToRGB(char* yBuffer, char* uBuffer, char* vBuffer,
int width, int height) {
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int yIndex = y * width + x;
int uvIndex = (y / 2) * (width / 2) + (x / 2);
int Y = (unsigned char)yBuffer[yIndex];
int U = (unsigned char)uBuffer[uvIndex];
int V = (unsigned char)vBuffer[uvIndex];
// YUV to RGB conversion
int C = Y - 16;
int D = U - 128;
int E = V - 128;
int R = (298 * C + 409 * E + 128) >> 8;
int G = (298 * C - 100 * D - 208 * E + 128) >> 8;
int B = (298 * C + 516 * D + 128) >> 8;
// Clamp to [0, 255]
R = (R < 0) ? 0 : (R > 255) ? 255 : R;
G = (G < 0) ? 0 : (G > 255) ? 255 : G;
B = (B < 0) ? 0 : (B > 255) ? 255 : B;
// Store RGB (BGR format for Windows)
rgbBuffer[yIndex * 3 + 0] = (unsigned char)B;
rgbBuffer[yIndex * 3 + 1] = (unsigned char)G;
rgbBuffer[yIndex * 3 + 2] = (unsigned char)R;
}
}
}
**Render with GDI**:
void RenderToWindow(unsigned char* rgbBuffer, int width, int height) {
HDC hdc = GetDC(hwnd);
BITMAPINFO bmi = {};
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = width;
bmi.bmiHeader.biHeight = -height; // Negative for top-down
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = 24; // 24-bit RGB
bmi.bmiHeader.biCompression = BI_RGB;
RECT rect;
GetClientRect(hwnd, &rect);
StretchDIBits(hdc,
0, 0, rect.right, rect.bottom, // Destination
0, 0, width, height, // Source
rgbBuffer, &bmi,
DIB_RGB_COLORS, SRCCOPY);
ReleaseDC(hwnd, hdc);
}
**Disadvantages**:
- ⚠️ **CPU intensive** - YUV conversion can cause frame drops
- ⚠️ **Artifacts** - Manual rendering may show tearing/artifacts
- ⚠️ **Complex** - More code to maintain
- ⚠️ **Performance** - Slower than Canvas API
**Use Raw Data When**:
- Adding video filters/effects
- Recording to custom formats
- Computer vision processing
- Custom compositing
- Streaming to non-standard outputs
Self Video vs Remote Users
**Self Video** (your own camera):
**Option A: Canvas API**
IZoomVideoSDKSession* session = sdk->getSessionInfo();
IZoomVideoSDKUser* myself = session->getMyself();
IZoomVideoSDKCanvas* canvas = myself->GetVideoCanvas();
canvas->subscribeWithView(selfVideoHwnd, aspect, resolution);
**Option B: Video Preview** (for self only)
IZoomVideoSDKVideoHelper* videoHelper = sdk->getVideoHelper();
videoHelper->startVideo(); // Start transmission
// For preview rendering
videoHelper->startVideoCanvasPreview(selfVideoHwnd, aspect, resolution);
**Remote Users** (other participants):
**Canvas API** (recommended):
// In onUserJoin callback
void onUserJoin(IZoomVideoSDKUserHelper*, IVideoSDKVector<IZoomVideoSDKUser*>* userList) {
for (int i = 0; i < userList->GetCount(); i++) {
IZoomVideoSDKUser* user = userList->GetItem(i);
IZoomVideoSDKCanvas* canvas = user->GetVideoCanvas();
canvas->subscribeWithView(userVideoHwnd, aspect, resolution);
}
}
Event-Driven Subscription Pattern
⚠️ **CRITICAL**: Video subscription must be **event-driven** and **manual**.
**Key Events**:
- **`onSessionJoin`** - Subscribe to self video
- **`onUserJoin`** - Subscribe to new remote users
- **`onUserVideoStatusChanged`** - Re-subscribe when video turns on/off
- **`onUserLeave`** - Unsubscribe and cleanup
**Complete Pattern**:
class MainFrame : public IZoomVideoSDKDelegate {
private:
std::map<IZoomVideoSDKUser*, IZoomVideoSDKCanvas*> subscribedUsers_;
HWND videoWindow_;
public:
void onSessionJoin() override {
// Start your own video
IZoomVideoSDKVideoHelper* videoHelper = sdk->getVideoHelper();
videoHelper->startVideo();
// Subscribe to self video
IZoomVideoSDKUser* myself = sdk->getSessionInfo()->getMyself();
SubscribeToUser(myself);
}
void onUserJoin(IZoomVideoSDKUserHelper*,
IVideoSDKVector<IZoomVideoSDKUser*>* userList) override {
// Get current user to exclude self
IZoomVideoSDKUser* myself = sdk->getSessionInfo()->getMyself();
for (int i = 0; i < userList->GetCount(); i++) {
IZoomVideoSDKUser* user = userList->GetItem(i);
// IMPORTANT: Only subscribe to REMOTE users!
if (user != myself) {
SubscribeToUser(user);
}
}
}
void onUserVideoStatusChanged(IZoomVideoSDKVideoHelper*,
IVideoSDKVector<IZoomVideoSDKUser*>* userList) override {
IZoomVideoSDKUser* myself = sdk->getSessionInfo()->getMyself();
for (int i = 0; i < userList->GetCount(); i++) {
IZoomVideoSDKUser* user = userList->GetItem(i);
if (user != myself) {
// Re-subscribe when video status changes
SubscribeToUser(user);
}
}
}
void onUserLeave(IZoomVideoSDKUserHelper*,
IVideoSDKVector<IZoomVideoSDKUser*>* userList) override {
for (int i = 0; i < userList->GetCount(); i++) {
IZoomVideoSDKUser* user = userList->GetItem(i);
UnsubscribeFromUser(user);
}
}
void onSessionLeave() override {
// Cleanup all subscriptions
for (auto& pair : subscribedUsers_) {
IZoomVideoSDKCanvas* canvas = pair.second;
if (canvas) {
canvas->unSubscribeWithView(videoWindow_);
}
}
subscribedUsers_.clear();
}
private:
void SubscribeToUser(IZoomVideoSDKUser* user) {
if (!user || subscribedUsers_.find(user) != subscribedUsers_.end())
return;
IZoomVideoSDKCanvas* canvas = user->GetVideoCanvas();
if (canvas) {
ZoomVideoSDKErrors ret = canvas->subscribeWithView(
videoWindow_,
ZoomVideoSDKVideoAspect_PanAndScan,
ZoomVideoSDKResolution_Auto
);
if (ret == ZoomVideoSDKErrors_Success) {
subscribedUsers_[user] = canvas;
}
}
}
void UnsubscribeFromUser(IZoomVideoSDKUser* user) {
auto it = subscribedUsers_.find(user);
if (it != subscribedUsers_.end()) {
IZoomVideoSDKCanvas* canvas = it->second;
if (canvas) {
canvas->unSubscribeWithView(videoWindow_);
}
subscribedUsers_.erase(it);
}
}
};
**Key Points**:
- ✅ Subscribe in response to events (onUserJoin, onUserVideoStatusChanged)
- ✅ Always exclude current user from remote subscriptions
- ✅ Unsubscribe on onUserLeave
- ✅ Clean up all subscriptions on onSessionLeave
- ✅ Track subscriptions in a map for lifecycle management
⚠️ Screen Share Subscription (DIFFERENT from Video!)
**CRITICAL**: Screen share subscription uses `IZoomVideoSDKShareAction` from the callback, NOT `user->GetShareCanvas()`!
// WRONG - This won't work for remote screen shares!
user->GetShareCanvas()->subscribeWithView(hwnd, ...);
// CORRECT - Use IZoomVideoSDKShareAction from onUserShareStatusChanged callback
void onUserShareStatusChanged(IZoomVideoSDKShareHelper* pShareHelper,
IZoomVideoSDKUser* pUser,
IZoomVideoSDKShareAction* pShareAction) {
if (!pShareAction) return;
ZoomVideoSDKShareStatus status = pShareAction->getShareStatus();
if (status == ZoomVideoSDKShareStatus_Start ||
status == ZoomVideoSDKShareStatus_Resume) {
// Subscribe to the share using Canvas API
IZoomVideoSDKCanvas* shareCanvas = pShareAction->getShareCanvas();
if (shareCanvas) {
shareCanvas->subscribeWithView(shareWindow_,
ZoomVideoSDKVideoAspect_Original);
}
}
else if (status == ZoomVideoSDKShareStatus_Stop) {
// Unsubscribe when share stops
IZoomVideoSDKCanvas* shareCanvas = pShareAction->getShareCanvas();
if (shareCanvas) {
shareCanvas->unSubscribeWithView(shareWindow_);
}
}
}
**Why is share different from video?**
- **Video**: Each user has one video stream → use `user->GetVideoCanvas()`
- **Share**: A user can have multiple share actions (multi-share) → use `IZoomVideoSDKShareAction*` from callback
- The `IZoomVideoSDKShareAction` object represents a specific share stream and contains the share status, type, and rendering interfaces
**See also**: [Screen Share Subscription Example](examples/screen-share-subscription.md)
Multi-User Video Layout
For multiple participants, you need **one HWND per user**:
// Create separate windows/panels for each user
HWND selfVideoWindow = CreateWindow(...); // Your video
HWND user1Window = CreateWindow(...); // User 1's video
HWND user2Window = CreateWindow(...); // User 2's video
// Subscribe each user to their own window
myself->GetVideoCanvas()->subscribeWithView(selfVideoWindow, ...);
user1->GetVideoCanvas()->subscribeWithView(user1Window, ...);
user2->GetVideoCanvas()->subscribeWithView(user2Window, ...);
**Layout Strategies**:
- Grid layout (2x2, 3x3)
- Gallery view (scrollable)
- Active speaker (large) + thumbnails
- Picture-in-picture
Common Video Issues
| Issue | Cause | Solution | |-------|-------|----------| | Video not showing | Not calling `startVideo()` | Call `videoHelper->startVideo()` in `onSessionJoin` | | Artifacts/tearing | Using Raw Data Pipe | Switch to Canvas API | | Poor performance | YUV conversion on UI thread | Use Canvas API or move conversion to worker thread | | Video freezes | Not processing Windows messages | Add message pump to main loop | | Can't see self | Subscribing to wrong user | Use `session->getMyself()` for self video | | Seeing self in remote list | Not excluding self | Check `if (user != myself)` before subscribing |
Complete Documentation Library
This skill includes comprehensive guides organized by category:
Core Concepts (Start Here!)
- **[SDK Architecture Pattern](concepts/sdk-architecture-pattern.md)** - Universal 3-step pattern for ANY feature
- **[Singleton Hierarchy](concepts/singleton-hierarchy.md)** - 5-level navigation guide
- **[Canvas vs Raw Data](concepts/canvas-vs-raw-data.md)** - Choose your rendering approach
Complete Examples
- **[Session Join Pattern](examples/session-join-pattern.md)** - JWT auth + session join with full code
- **[Video Rendering](examples/video-rendering.md)** - Canvas API video display
- **[Screen Share Subscription](examples/screen-share-subscription.md)** - View remote screen shares (DIFFERENT from video!)
- **[Raw Video Capture](examples/raw-video-capture.md)** - YUV420 frame capture
- **[Raw Audio Capture](examples/raw-audio-capture.md)** - PCM audio capture
- **[Send Raw Video](examples/send-raw-video.md)** - Virtual camera (inject custom video)
- **[Send Raw Audio](examples/send-raw-audio.md)** - Virtual mic (inject custom audio)
- **[Cloud Recording](examples/cloud-recording.md)** - Cloud recording control
- **[Command Channel](examples/command-channel.md)** - Custom command messaging
- **[Transcription](examples/transcription.md)** - Live transcription/captions
UI Framework Integration
- **[Win32 Native](examples/dotnet-winforms/README.md#option-1-win32-native-c---direct-sdk)** - Direct SDK usage with Canvas API (best performance)
- **[WinForms (.NET)](examples/dotnet-winforms/README.md#option-2-winforms-c--ccli-wrapper)** - C++/CLI wrapper + Raw Data Pipe
- **[WPF (.NET)](examples/dotnet-winforms/README.md#option-3-wpf-c--ccli-wrapper)** - C++/CLI wrapper + BitmapSource conversion
- **[Production Quality Guidelines](examples/dotnet-winforms/README.md#production-quality-review)** - Checklist and common issues
C++/CLI Wrapper Patterns (Wrapping ANY Native Library)
- **[Complete Guide](examples/dotnet-winforms/README.md#ccli-wrapper-patterns-for-net-integration)** - 8 patterns for native→.NET interop
- **[Pattern 1: Basic Structure](examples/dotnet-winforms/README.md#pattern-1-basic-wrapper-structure)** - Project setup, class layout
- **[Pattern 2: void* Pointers](examples/dotnet-winforms/README.md#pattern-2-opaque-void-pointers)** - Hide native types
- **[Pattern 3: gcroot Callbacks](examples/dotnet-winforms/README.md#pattern-3-gcrootT-for-nativemanaged-callbacks)** - Native→Managed events
- **[Pattern 4: IDisposable](examples/dotnet-winforms/README.md#pattern-4-destructor--finalizer-idisposable)** - Cleanup pattern
- **[Pattern 5: Strings](examples/dotnet-winforms/README.md#pattern-5-string-conversion)** - String^ ↔ wstring/string
- **[Pattern 6: Arrays](examples/dotnet-winforms/README.md#pattern-6-arraybuffer-conversion)** - pin_ptr, Marshal::Copy
- **[Pattern 7: Threading](examples/dotnet-winforms/README.md#pattern-7-thread-marshaling-native-thread--ui-thread)** - UI thread dispatch
- **[Pattern 8: LockBits](examples/dotnet-winforms/README.md#pattern-8-lockbits-for-fast-image-manipulation)** - Fast image conversion
- **[Common Errors](examples/dotnet-winforms/README.md#common-wrapper-errors)** - Troubleshooting
Troubleshooting
- **[Windows Message Loop](troubleshooting/windows-message-loop.md)** - **CRITICAL**: Why callbacks don't fire
- **[Build Errors](troubleshooting/build-errors.md)** - SDK header dependency fixes
- **[Common Issues](troubleshooting/common-issues.md)** - Quick diagnostics & error codes
References
- **[API Reference](references/windows-reference.md)** - 5-level API hierarchy, methods, error codes
- **[Delegate Methods](references/delegate-methods.md)** - All 80+ callback methods
- **[SKILL.md](SKILL.md)** - Complete navigation guide
Most Critical Issues (From Real Debugging)
- **Callbacks not firing** → Missing Windows message loop (99% of issues)
- See: [Windows Message Loop Guide](troubleshooting/windows-message-loop.md)
- **Video subscribe returns error 2** → Subscribing too early
- See: [Video Rendering](examples/video-rendering.md) - Subscribe in `onUserVideoStatusChanged`
- **Abstract class errors** → Missing virtual method implementations
- See: [Delegate Methods](references/delegate-methods.md)
Key Insight
**Once you learn the 3-step pattern, you can implement ANY feature:**
- Get singleton → 2. Implement delegate → 3. Subscribe & use
See: [SDK Architecture Pattern](concepts/sdk-architecture-pattern.md)
Resources
- **Official Docs**: https://developers.zoom.us/docs/video-sdk/windows/
- **API Reference**: https://marketplacefront.zoom.us/sdk/custom/windows/
- **Dev Forum**: https://devforum.zoom.us/
- **GitHub Samples**: https://github.com/zoom/videosdk-windows-rawdata-sample
- **Working Sample**: `C:\tempsdk\zoom-video-sdk-windows-sample\` (complete implementation)
---
**Need help?** Start with [SKILL.md](SKILL.md) for complete navigation.
Merged from video-sdk/windows/SKILL.md
Zoom Video SDK Windows - Complete Documentation Index
Quick Start Path
**If you're new to the SDK, follow this order:**
- **Overview** → [windows.md](windows.md)
- **Read the architecture pattern** → [concepts/sdk-architecture-pattern.md](concepts/sdk-architecture-pattern.md)
- Universal formula: Singleton → Delegate → Subscribe
- Once you understand this, you can implement any feature
- **Fix build errors** → [troubleshooting/build-errors.md](troubleshooting/build-errors.md)
- SDK header dependencies
- Required include order
- **Implement session join** → [examples/session-join-pattern.md](examples/session-join-pattern.md)
- Complete working JWT + session join code
- **Fix callback issues** → [troubleshooting/windows-message-loop.md](troubleshooting/windows-message-loop.md)
- **CRITICAL**: Why callbacks don't fire without Windows message loop
- **Implement video** → [examples/video-rendering.md](examples/video-rendering.md)
- Canvas API (SDK-rendered) vs Raw Data Pipe
- **Troubleshoot any issues** → [troubleshooting/common-issues.md](troubleshooting/common-issues.md)
- Quick diagnostic checklist
- Error code tables
---
Documentation Structure
video-sdk/windows/
├── SKILL.md # Main skill overview
├── SKILL.md # This file - navigation guide
├── windows.md # Secondary overview doc (pointer-style)
│
├── concepts/ # Core architectural patterns
│ ├── sdk-architecture-pattern.md # Universal formula for ANY feature
│ ├── singleton-hierarchy.md # 5-level navigation guide
│ └── canvas-vs-raw-data.md # SDK-rendered vs self-rendered choice
│
├── examples/ # Complete working code
│ ├── session-join-pattern.md # JWT auth + session join
│ ├── video-rendering.md # Canvas API video display
│ ├── screen-share-subscription.md # View remote screen shares
│ ├── raw-video-capture.md # YUV420 raw frame capture
│ ├── raw-audio-capture.md # PCM audio capture
│ ├── send-raw-video.md # Virtual camera (inject video)
│ ├── send-raw-audio.md # Virtual mic (inject audio)
│ ├── cloud-recording.md # Cloud recording control
│ ├── command-channel.md # Custom command messaging
│ ├── transcription.md # Live transcription/captions
│ └── dotnet-winforms/ # UI Framework integration
│ └── README.md # Win32, WinForms, WPF patterns
│ # C++/CLI wrapper patterns
│ # Production quality guidelines
│
├── troubleshooting/ # Problem solving guides
│ ├── windows-message-loop.md # CRITICAL - Why callbacks fail
│ ├── build-errors.md # Header dependency fixes
│ └── common-issues.md # Quick diagnostic workflow
│
└── references/ # Reference documentation
├── windows-reference.md # API hierarchy, methods, error codes
├── delegate-methods.md # All 80+ callback methods
└── samples.md # Official samples guide
---
By Use Case
I want to build a video app
- [SDK Architecture Pattern](concepts/sdk-architecture-pattern.md) - Understand the pattern
- [Session Join Pattern](examples/session-join-pattern.md) - Join sessions
- [Video Rendering](examples/video-rendering.md) - Display video
- [Windows Message Loop](troubleshooting/windows-message-loop.md) - Fix callback issues
I'm getting build errors
- [Build Errors Guide](troubleshooting/build-errors.md) - SDK header dependencies
- [Delegate Methods](references/delegate-methods.md) - Abstract class errors
- [Common Issues](troubleshooting/common-issues.md) - Linker errors
I'm getting runtime errors
- [Windows Message Loop](troubleshooting/windows-message-loop.md) - Callbacks not firing
- [Common Issues](troubleshooting/common-issues.md) - Error code tables
I want to view screen shares
- [Screen Share Subscription](examples/screen-share-subscription.md) - **DIFFERENT from video!**
- [SDK Architecture Pattern](concepts/sdk-architecture-pattern.md) - Event-driven pattern
- [Video Rendering](examples/video-rendering.md) - Compare with video subscription
I want to capture raw video/audio
- [Canvas vs Raw Data](concepts/canvas-vs-raw-data.md) - Choose your approach
- [Raw Video Capture](examples/raw-video-capture.md) - YUV420 frame capture
- [Raw Audio Capture](examples/raw-audio-capture.md) - PCM audio capture
- [SDK Architecture Pattern](concepts/sdk-architecture-pattern.md) - Subscription pattern
I want to send custom video/audio (virtual camera/mic)
- [Send Raw Video](examples/send-raw-video.md) - Inject custom video frames
- [Send Raw Audio](examples/send-raw-audio.md) - Inject custom audio
- [SDK Architecture Pattern](concepts/sdk-architecture-pattern.md) - External source pattern
I want to record sessions
- [Cloud Recording](examples/cloud-recording.md) - Start/stop cloud recording
- [API Reference](references/windows-reference.md) - Recording helper methods
I want to use live transcription
- [Transcription](examples/transcription.md) - Enable live captions
- [Delegate Methods](references/delegate-methods.md) - Transcription callbacks
I want custom messaging between participants
- [Command Channel](examples/command-channel.md) - Send custom commands
- [API Reference](references/windows-reference.md) - Command channel methods
I want to build a Win32 native app
- [Win32 Integration](examples/dotnet-winforms/README.md#option-1-win32-native-c---direct-sdk) - Direct SDK + Canvas API
- [Video Rendering](examples/video-rendering.md) - Canvas API patterns
- [Production Guidelines](examples/dotnet-winforms/README.md#production-quality-review) - Best practices
I want to build a WinForms (.NET) app
- [WinForms Integration](examples/dotnet-winforms/README.md#option-2-winforms-c--ccli-wrapper) - C++/CLI wrapper + Raw Data
- [C++/CLI Patterns](examples/dotnet-winforms/README.md#ccli-wrapper-patterns-for-net-integration) - gcroot, Finalizer, LockBits
- [Production Guidelines](examples/dotnet-winforms/README.md#production-quality-review) - IDisposable, thread safety
I want to build a WPF (.NET) app
- [WPF Integration](examples/dotnet-winforms/README.md#option-3-wpf-c--ccli-wrapper) - C++/CLI + BitmapSource
- [Bitmap Conversion](examples/dotnet-winforms/README.md#2-bitmap--bitmapsource-conversion) - Freeze(), Dispatcher
- [Production Guidelines](examples/dotnet-winforms/README.md#production-quality-review) - Performance optimization
I want to use C# / .NET Framework (general)
- [.NET Integration Overview](examples/dotnet-winforms/README.md) - **Complete C++/CLI wrapper guide**
- [Raw Video Capture](examples/raw-video-capture.md) - YUV→RGB conversion patterns
- [Session Join Pattern](examples/session-join-pattern.md) - SDK initialization flow
I want to wrap ANY native C++ library for .NET
- [C++/CLI Wrapper Patterns](examples/dotnet-winforms/README.md#ccli-wrapper-patterns-for-net-integration) - **Complete 8-pattern guide**
- [Pattern 1: Basic Structure](examples/dotnet-winforms/README.md#pattern-1-basic-wrapper-structure) - Project setup + class layout
- [Pattern 3: gcroot Callbacks](examples/dotnet-winforms/README.md#pattern-3-gcrootT-for-nativemanaged-callbacks) - Native→Managed events
- [Pattern 4: IDisposable](examples/dotnet-winforms/README.md#pattern-4-destructor--finalizer-idisposable) - Cleanup pattern
- [Common Errors](examples/dotnet-winforms/README.md#common-wrapper-errors) - Troubleshooting
I want to implement a specific feature
- [SDK Architecture Pattern](concepts/sdk-architecture-pattern.md) - **START HERE!**
- [Singleton Hierarchy](concepts/singleton-hierarchy.md) - Navigate to the feature
- [API Reference](references/windows-reference.md) - Method signatures
---
Most Critical Documents
1. SDK Architecture Pattern (MASTER DOCUMENT)
**[concepts/sdk-architecture-pattern.md](concepts/sdk-architecture-pattern.md)**
The universal 3-step pattern:
- Get singleton (SDK, helpers, session, users)
- Implement delegate (event callbacks)
- Subscribe and use
2. Windows Message Loop (MOST COMMON ISSUE)
**[troubleshooting/windows-message-loop.md](troubleshooting/windows-message-loop.md)**
99% of "callbacks not firing" issues are caused by missing Windows message loop.
3. Singleton Hierarchy (NAVIGATION MAP)
**[concepts/singleton-hierarchy.md](concepts/singleton-hierarchy.md)**
5-level deep navigation showing how to reach every feature.
---
Key Learnings
Critical Discoveries:
- **Windows Message Loop is MANDATORY**
- SDK uses Windows message pump for callbacks
- Without it, callbacks are queued but never fire
- See: [Windows Message Loop Guide](troubleshooting/windows-message-loop.md)
- **Subscribe in onUserVideoStatusChanged, NOT onUserJoin**
- Video may not be ready when user joins
- Wait for video status change callback
- See: [Video Rendering](examples/video-rendering.md)
- **Two Rendering Paths**
- Canvas API: SDK renders to your HWND (recommended)
- Raw Data Pipe: You receive YUV frames (advanced)
- See: [Canvas vs Raw Data](concepts/canvas-vs-raw-data.md)
- **Helpers Control YOUR Streams Only**
- `videoHelper->startVideo()` starts YOUR camera
- To see others, subscribe to their Canvas/Pipe
- See: [Singleton Hierarchy](concepts/singleton-hierarchy.md)
- **UI Framework Integration Differs by Platform**
- **Win32**: Direct SDK, Canvas API (SDK renders to HWND) - best performance
- **WinForms**: C++/CLI wrapper, Raw Data Pipe, YUV→Bitmap, InvokeRequired
- **WPF**: Same wrapper + Bitmap→BitmapSource, Dispatcher, Freeze()
- See: [UI Framework Integration](examples/dotnet-winforms/README.md)
- **C++/CLI Wrapper Patterns (for ANY native library → .NET)**
- `void*` pointers - hide native types from managed headers
- `gcroot<T^>` - prevent GC from collecting managed references in native code
- Finalizer + Destructor - `~Class()` and `!Class()` for IDisposable cleanup
- `pin_ptr` + `Marshal::Copy` - array/buffer conversion
- `LockBits` - 100x faster than SetPixel for image manipulation
- Thread marshaling - InvokeRequired (WinForms) / Dispatcher (WPF)
- See: [C++/CLI Wrapper Guide](examples/dotnet-winforms/README.md#ccli-wrapper-patterns-for-net-integration)
- **Audio Connection Timing**
- Set `audioOption.connect = false` during join
- Call `startAudio()` in `onSessionJoin` callback
- See: [Production Guidelines](examples/dotnet-winforms/README.md#production-quality-review)
---
Quick Reference
"My code won't compile"
→ [Build Errors Guide](troubleshooting/build-errors.md)
"Callbacks never fire"
→ [Windows Message Loop](troubleshooting/windows-message-loop.md)
"Video subscription returns error 2"
→ [Video Rendering](examples/video-rendering.md) - Subscribe in onUserVideoStatusChanged
"Abstract class error"
→ [Delegate Methods](references/delegate-methods.md)
"How do I implement [feature]?"
→ [SDK Architecture Pattern](concepts/sdk-architecture-pattern.md)
"How do I navigate to [controller]?"
→ [Singleton Hierarchy](concepts/singleton-hierarchy.md)
"What error code means what?"
→ [Common Issues](troubleshooting/common-issues.md)
---
Document Version
Based on **Zoom Video SDK for Windows v2.x**
---
**Happy coding!**
Remember: The [SDK Architecture Pattern](concepts/sdk-architecture-pattern.md) is your key to unlocking the entire SDK. Read it first!
Operations
- [RUNBOOK.md](RUNBOOK.md) - 5-minute preflight and debugging checklist.