Markdown

Unity High-Level Scenarios

1. Interactive virtual events

  • Unity scene-based sessions with branded interaction elements.
  • Runtime participant controls and custom overlays.

2. Training simulators with live instructor

  • Instructor-led sessions embedded into simulation environments.
  • Tokenized joins mapped to training cohorts.

3. Support walkthrough spaces

  • Agent + customer co-presence in guided Unity environments.
  • Scene state tied to session participant roles.

4. Product demo theaters

  • Host-controlled interactive demo rooms.
  • Event callbacks drive stage, spotlight, and audience states.

5. Experimental mixed-reality collaboration

  • Session media integrated with custom rendering pipelines.
  • Explicit fallback when wrapper feature parity is incomplete.