Markdown
Unity High-Level Scenarios
1. Interactive virtual events
- Unity scene-based sessions with branded interaction elements.
- Runtime participant controls and custom overlays.
2. Training simulators with live instructor
- Instructor-led sessions embedded into simulation environments.
- Tokenized joins mapped to training cohorts.
3. Support walkthrough spaces
- Agent + customer co-presence in guided Unity environments.
- Scene state tied to session participant roles.
4. Product demo theaters
- Host-controlled interactive demo rooms.
- Event callbacks drive stage, spotlight, and audience states.
5. Experimental mixed-reality collaboration
- Session media integrated with custom rendering pipelines.
- Explicit fallback when wrapper feature parity is incomplete.
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