Unreal Architecture

- Unreal game/app layer (C++ and Blueprint graphs). - Unreal wrapper layer (method adaptation for Blueprint/C++). - Core Meeting SDK layer (native behavior baseline). - Backend signature/token service.

SKILLExtensions & PluginsGITHUBVSCODE

Markdown

Unreal Architecture

Layer Model

  • Unreal game/app layer (C++ and Blueprint graphs).
  • Unreal wrapper layer (method adaptation for Blueprint/C++).
  • Core Meeting SDK layer (native behavior baseline).
  • Backend signature/token service.

Reference Flow

Unreal Gameplay/UI -> Unreal Wrapper -> Meeting SDK Core -> Zoom services
       ^                 |                 |                  |
       |                 v                 v                  v
   Player actions    Wrapper events    Native callbacks   Meeting state

Key Concept

Always separate:

  • wrapper behavior (Unreal-specific), and
  • core SDK behavior (native reference semantics).