Markdown
Native Meeting SDK Multi-Platform Delivery
Use this flow when you need the same embedded meeting product capability across multiple native stacks (Android, iOS, macOS, Unreal) while keeping behavior and auth patterns consistent.
When to Use
- You are shipping a shared meeting feature set across multiple native clients.
- You need consistent auth/signature and role policy across platforms.
- You need version-drift guardrails and staged rollout checks per platform.
Skill Chain
- [meeting-sdk](../../meeting-sdk/SKILL.md)
- [meeting-sdk/android](../../meeting-sdk/android/SKILL.md)
- [meeting-sdk/ios](../../meeting-sdk/ios/SKILL.md)
- [meeting-sdk/macos](../../meeting-sdk/macos/SKILL.md)
- [meeting-sdk/unreal](../../meeting-sdk/unreal/SKILL.md)
- [oauth](../../oauth/SKILL.md)
Typical Flow
- Standardize server-side signing and role policy once.
- Validate default UI join/start baseline on each platform.
- Add platform-specific custom UI features only after baseline parity.
- Maintain a version matrix and run upgrade checks per platform before release.
- Track contradictions between wrapper docs, package artifacts, and API references.
References
- [Meeting SDK Root Skill](../../meeting-sdk/SKILL.md)
- [Android Reference Map](../../meeting-sdk/android/references/android-reference-map.md)
- [iOS Reference Map](../../meeting-sdk/ios/references/ios-reference-map.md)
- [macOS Reference Map](../../meeting-sdk/macos/references/macos-reference-map.md)
- [Unreal Reference Map](../../meeting-sdk/unreal/references/unreal-reference-map.md)